The Divine Beasts are absent in “Tears of the Kingdom,” possibly due to story progression or gameplay changes.
In “The Legend of Zelda: Breath of the Wild,” the Divine Beasts played a significant role in the story and gameplay, acting as both dungeons and powerful allies in the fight against Calamity Ganon. However, in the sequel, “Tears of the Kingdom,” there is no direct information or footage showing the Divine Beasts. This absence could be intentional for several reasons.
Firstly, the story of “Tears of the Kingdom” might take place after the events of “Breath of the Wild,” where the Divine Beasts have fulfilled their purpose and are no longer active or necessary. The sequel could explore new storylines and challenges that do not involve these titanic machines.
Secondly, the game developers might have chosen to introduce new gameplay mechanics and elements that replace the role of the Divine Beasts. This could include new types of dungeons, puzzles, or allies that provide a fresh experience for players, differentiating the sequel from its predecessor.
Lastly, the absence of the Divine Beasts could be related to the evolution of the game’s world. The land of Hyrule is vast and ever-changing, and the sequel might focus on other aspects of its lore and environment. The Divine Beasts might be mentioned in passing or play a role in the backstory, but they may not be physically present or interactable in the game.
Until “Tears of the Kingdom” is released and players can explore its content, the exact fate of the Divine Beasts remains a mystery. The developers may have chosen to keep their status or involvement under wraps as part of the game’s narrative intrigue.